In general, however, you will always want to be attacking when using the Gauntlets. You should never wait for your enemy to move when using Gauntlets since, while their combo potential is massive, they’re not very good under pressure, though they do have some tools to reset the field and shift back to the neutral game. For instance, while your aerial side light is great for punching away an attacking enemy, it’s much more effective when used after an aerial neutral light to continue punishing the enemy. This is because most of their moves are either very fast in execution, or require a setup in order to use effectively. The Gauntlets in Brawlhalla are a very offense-oriented type of weapon, often relying on you to take the initiative as opposed to reacting to the enemy’s attacks. Especially when it comes to follow up attacks in the air, using GC maneuvers is part of your core skill set when using the gauntlets. #Brawlhalla combos xbox how to#However, and we can’t stress this enough, you need to learn how to move in the air and use dodge offensively in order to properly use this weapon. With enough experience and practice, Gauntlets are one of the most complex and freeform aerial weapons in Brawlhalla. In the air, however, the world is literally your oyster. The side light, in particular, will be one of your main initiators when you’re on the offensive, which you can then follow up with literally anything, especially once you master GC moves and learn to read the enemy. The Gauntlets’ ground moves can be quite powerful, but their uses are mostly for setting up aerial combos, which is definitely where this weapon shines brightest. You will almost always want to use this move when edge guarding. What makes this move stand out among the other similar attacks is that the Gauntlets’ version actually lets you modify your position while falling, which is useful for adjusting on a moving target. Down Heavy: A “Ground Pound” attack with a large hitbox under the character.Plus, it’s so fast and travels so high, that it’s very difficult to react to. It’s worth mentioning that this uppercut has tons of priority over other moves, which makes it great for punishing an enemy that’s dropping in on you with an aerial attack. A very useful tool for recovery after an extended aerial battle under the arena, but also a great follow up to a ground side light, especially when the enemy has taken a lot of damage, since this almost always ends up KO’ing them.
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